2021
DOI: 10.3991/ijim.v15i09.21583
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The Analysis of Child Bullying Behaviour of Game Mobile Learning Users, in The Early Childhood Education Management Perspective

Abstract: This study aims to analyze the behavior of verbal bullying, social bullying, and physical bullying in early childhood using game mobile learning. The research approach used is qualitative phenomenology. The informants of this study were 24 parents, 3 teachers, and 30 children aged 4-6 years in Early Childhood Education Institutions in Indonesia. Data were collected through in-depth interviews, observation, and documentation study. Based on the results of data analysis, it is known the behavior of verbal bullyi… Show more

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Cited by 3 publications
(3 citation statements)
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References 52 publications
(66 reference statements)
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“…Pendidik PAUD mengalami kesulitan saat berkomunikasi dengan anak karena tidak sadar berkomunikasi tanpa memilah kata yang tepat saat berinteraksi dengan anak, 75% pendidik PAUD cenderung mengabaikan arti kata (Aisyah et al, 2023). Maka dari itu, cara komunikasi merupakan unsur yang sangat menentukan karakter anak dalam berinteraksi (Nellyana, 2022).…”
Section: Pendahuluanunclassified
“…Pendidik PAUD mengalami kesulitan saat berkomunikasi dengan anak karena tidak sadar berkomunikasi tanpa memilah kata yang tepat saat berinteraksi dengan anak, 75% pendidik PAUD cenderung mengabaikan arti kata (Aisyah et al, 2023). Maka dari itu, cara komunikasi merupakan unsur yang sangat menentukan karakter anak dalam berinteraksi (Nellyana, 2022).…”
Section: Pendahuluanunclassified
“…This method aims to enhance students' learning motivation through gamified design, thereby encouraging them to participate more actively in the learning process [5,6]. However, an unresolved issue is accurately evaluating the participation of students in gamified educational environments and analyzing the interactive evolution of the educational gamification process [7][8][9][10].…”
Section: Introductionmentioning
confidence: 99%
“…Mobile games are types of games that are usually played on mobile phones [1] [2]. It also refers to any game played on portable devices, including mobile phones (feature phones or smartphones), tablets, PDAs to handheld game consoles such as the PSP and Nintendo Wii U with or without network availability.…”
Section: Introductionmentioning
confidence: 99%