This study investigated the effects of the "Flip the Tin Can Game with a Twist" on the achievement levels of Grade 8 learners in probability. The study was conducted at St. Vincent's Academy, Inc. Lanao del Norte. A quasi-experimental design with qualitative support was employed, incorporating both quantitative and qualitative data. Two groups were involved in this study: the control and experimental groups. Both groups were given a pretest before introducing the "paper and pencil test" for the control group while" "flip the tin can game with a twist" for the experimental, as their formative assessment. Post-test was also administered after the interventions to both groups. The data gathered before and after exposing the learners in both control and experimental groups were compared to check if there is a significant difference. The findings of the study indicated a statistical difference in the mean test scores within both the control and experimental groups before and after the intervention. However, no significant difference was observed when compared between the group's pretest and posttest. Additionally, based on the learner's perceptions, it was discovered that those who participated in the 'Flip the Tin Can' game with a twist found it enjoyable and fun. Furthermore, according to the learners, the game not only provides enjoyable experience but also actively engages them in learning; enhancing their understanding of the subject while playing.