2011
DOI: 10.1007/978-3-642-23456-9_78
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The Application of Digital Game-Based Learning to Idioms Education Acceptance

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“…Table 1), the current body of literature seems to be scattered and amorphous. Especially noted is that the body of literature on games is dispersed into a wide variety of different types of games such as experimental educational games (Bourgonjon et al 2010;Kuo et al 2011), mobile social networking games (Wei & Lu 2014), and multi-million budget massively multiplayer online (MMO) games Wu & Holsapple 2014); and the bodies of literature on hedonic games and utilitarian games have thus far been disconnected. A large gap also exists between the purposes of games, i.e.…”
Section: Introductionmentioning
confidence: 99%
“…Table 1), the current body of literature seems to be scattered and amorphous. Especially noted is that the body of literature on games is dispersed into a wide variety of different types of games such as experimental educational games (Bourgonjon et al 2010;Kuo et al 2011), mobile social networking games (Wei & Lu 2014), and multi-million budget massively multiplayer online (MMO) games Wu & Holsapple 2014); and the bodies of literature on hedonic games and utilitarian games have thus far been disconnected. A large gap also exists between the purposes of games, i.e.…”
Section: Introductionmentioning
confidence: 99%