2023
DOI: 10.1007/s10639-023-11844-z
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The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities

Abstract: Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and research on the learning mode of its courses show that traditional teaching can hardly bring good experience to students, which is manifested in the following aspects: th… Show more

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Cited by 10 publications
(1 citation statement)
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“…Incorporating gamification elements is another notable pedagogical approach within metaverse environments. Jin et al (2023) explored the integration of game-like features in metaverse-based courses, emphasizing the positive impact on student motivation and engagement. The study provides insights into the design principles for effective gamification in virtual learning spaces.…”
Section: Gamification Elementsmentioning
confidence: 99%
“…Incorporating gamification elements is another notable pedagogical approach within metaverse environments. Jin et al (2023) explored the integration of game-like features in metaverse-based courses, emphasizing the positive impact on student motivation and engagement. The study provides insights into the design principles for effective gamification in virtual learning spaces.…”
Section: Gamification Elementsmentioning
confidence: 99%