1998
DOI: 10.1613/jair.468
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The Ariadne's Clew Algorithm

Abstract: We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with many degrees of freedom in static, as well as dynamic environments - ones where obstacles may move. The Ariadne's clew algorithm comprises two sub-algorithms, called Search and Explore, applied in an interleaved manner. Explore builds a representation of the accessible space while Search looks for the target. Both are posed as optimizat… Show more

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Cited by 94 publications
(62 citation statements)
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“…Ariadne's Clew algorithm This approach grows a search tree that is biased to explore as much new territory as possible in each iteration [129,128]. There are two modes, search and explore, which alternate over successive iterations.…”
Section: Other Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Ariadne's Clew algorithm This approach grows a search tree that is biased to explore as much new territory as possible in each iteration [129,128]. There are two modes, search and explore, which alternate over successive iterations.…”
Section: Other Methodsmentioning
confidence: 99%
“…One disadvantage of Ariadne's Clew algorithm is that it is very difficult to solve the optimization problem for placing a new vertex in the explore mode. Genetic algorithms were used in [128], which are generally avoided for motion planning because of the required problem-specific parameter tuning.…”
Section: Other Methodsmentioning
confidence: 99%
“…A given query is quantized, and the bitmap can then be searched using a classical AI or graph search algorithm, such as dynamic programming, A * , best-first, or bidirectional search, to connect q init to q goal . In fact, the bitmap could also be searched using recent path planning methods that are based on incremental search, such as randomized potential fields [4], Ariadne's clew [27,26], RRTs [22], and the planner in [16,31]. It is well-known that only resolution completeness can be obtained, and that for a fixed resolution, the number of samples (bitmap size) increases exponentially in d. The original PRM The Probabilistic Roadmap (PRM) was introduced in [19] as a way to overcome the well-known curse of dimensionality that exists in grid search.…”
Section: Grids and Prmsmentioning
confidence: 99%
“…The resulting planner is sometimes very efficient in comparison to the original PRM. This represents a shift from the multiple query philosophy of the original PRM [19], and returns to the single query philosophy which was used in some earlier planners [4,13,27]. The key idea in the Lazy PRM is to build the roadmap initially without the use of a collision detector.…”
Section: Grids and Prmsmentioning
confidence: 99%
“…They apply a similar technique, coding the search space in terms of a list of "rotate" and "move" commands for the individual joints to plan paths for holonomic mobile robots. Many years later, this author with others extended this work through the development of the Ariadne's Clew algorithm, Mazer et al 1998, which utilizes both an explore function to build a representation of accessible space and a search function which looks for the target end state. This algorithm proved capable of planning collision-free paths for a six degree of freedom manipulator allowing it to avoid a separate six degrees of freedom manipulator driven by random trajectory commands.…”
Section: Trajectory and Path Planning Using Genetic Algorithm: State mentioning
confidence: 99%