2016
DOI: 10.1080/1755182x.2016.1179795
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The art of queueing up at Disneyland

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Cited by 9 publications
(5 citation statements)
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“…Moreover, this study highlights the excessive waiting time at the attractions that can cause negative tourist experiences. Apart from implementing possible solutions to reduce the perceived waiting time such as embedding gamifying and technological elements to entertain visitors [ 47 ], based on the keywords derived from this study, it appears that tourist experiences can be improved by informing one in advance of a rough waiting time or providing sufficient seating capacity. Notably, it is interesting to see that a high level of perceived crowdedness is not always negative [ 46 ].…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, this study highlights the excessive waiting time at the attractions that can cause negative tourist experiences. Apart from implementing possible solutions to reduce the perceived waiting time such as embedding gamifying and technological elements to entertain visitors [ 47 ], based on the keywords derived from this study, it appears that tourist experiences can be improved by informing one in advance of a rough waiting time or providing sufficient seating capacity. Notably, it is interesting to see that a high level of perceived crowdedness is not always negative [ 46 ].…”
Section: Discussionmentioning
confidence: 99%
“…Themed entertainment is about creating an environment through the use of audio visual, props, and set pieces in order to create a larger story that runs throughout the guest experience. An amusement park aims to simply amuse the guests, while a theme park holds a "more interrelated entertainment collection behaving in a coordinated and immersive fashion" (Nelson, 2016). For the purposes of the research, I will be focusing specifically on theme parks, and in the narratives.…”
Section: Theme Parksmentioning
confidence: 99%
“…Some of the initial attempts included adding wait time signs, and protective covering from the weather for the guests. They determined that "an ideal queue set the scene for the story and transitioned guests from the land outside to the attraction's theme", what is known more commonly as the onboarding or the preshow (Nelson, 2016). Some of the attractions adopted more waiting room style "queues" which became areas of entertainment instead.…”
Section: Queuesmentioning
confidence: 99%
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