2015
DOI: 10.1371/journal.pone.0120625
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The Art of War: Beyond Memory-one Strategies in Population Games

Abstract: We show that the history of play in a population game contains exploitable information that can be successfully used by sophisticated strategies to defeat memory-one opponents, including zero determinant strategies. The history allows a player to label opponents by their strategies, enabling a player to determine the population distribution and to act differentially based on the opponent’s strategy in each pairwise interaction. For the Prisoner’s Dilemma, these advantages lead to the natural formation of coope… Show more

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Cited by 12 publications
(25 citation statements)
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“…On the one hand, memory can obviously be a powerful force for promoting cooperation if it allows players to recognize kin, or to otherwise tag different opponents2627. Yet, such recognition is likely to be costly and complex to evolve232829.…”
mentioning
confidence: 99%
“…On the one hand, memory can obviously be a powerful force for promoting cooperation if it allows players to recognize kin, or to otherwise tag different opponents2627. Yet, such recognition is likely to be costly and complex to evolve232829.…”
mentioning
confidence: 99%
“…This aspect of incomplete information is also considered in [6,24,33] where "noisy" tournaments randomly flip the choice made by a given strategy. In [34], incomplete information is considered in the sense of a probabilistic termination of each round of the tournament.…”
Section: R R S T T R P S R T S T S P Pmentioning
confidence: 99%
“…As mentioned before, IPD tournaments have been studied in an evolutionary con text: [12,24,36,42] consider this in a traditional evolutionary game theory context. These works investigate particular evolutionary contexts within which cooperation can evolve and persist.…”
Section: R R S T T R P S R T S T S P Pmentioning
confidence: 99%
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