2020
DOI: 10.30773/pi.2019.0173
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The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students

Abstract: Objective Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in “Conditions for further study” section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immer… Show more

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Cited by 13 publications
(11 citation statements)
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“…16 For college students, the presence of probable ADHD is related to the severity of IGD symptoms and mediates the effect of immersive tendency on IGD. 11,17 Additionally, the association between ADHD and IGD may differ across cultures. 18 Hopelessness refers to the cognitive patterns which characterized by the pessimistic attitude or the negative expectations about the future.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…16 For college students, the presence of probable ADHD is related to the severity of IGD symptoms and mediates the effect of immersive tendency on IGD. 11,17 Additionally, the association between ADHD and IGD may differ across cultures. 18 Hopelessness refers to the cognitive patterns which characterized by the pessimistic attitude or the negative expectations about the future.…”
Section: Introductionmentioning
confidence: 99%
“… 16 For college students, the presence of probable ADHD is related to the severity of IGD symptoms and mediates the effect of immersive tendency on IGD. 11 , 17 Additionally, the association between ADHD and IGD may differ across cultures. 18 …”
Section: Introductionmentioning
confidence: 99%
“…Attention-deficit/hyperactivity disorder (ADHD) has been regarded as one of the most prevalent comorbidities of IGD besides depressive and anxiety disorders (Anderson et al, 2017;Carli et al, 2013;Gonzalez-Bueso et al, 2018b;Yen et al, 2017). Recent crosssectional studies with community samples found that ADHD symptoms were closely associated with IGD symptoms (Aggarwal, Saluja, Gambhir, Gupta, & Satia, 2020;Evren, Evren, Dalbudak, Topcu, & Kutlu, 2019a, 2019bJung et al, 2020;Stavropoulos et al, 2019). Several community-based longitudinal studies indicated that ADHD was a predictor of the development of IGD (Ferguson & Ceranoglu, 2014;Peeters, Koning, & van den Eijnden, 2018;Wartberg et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…More recently, however, researchers have taken a converse position claiming that bringing the formalized competitive video-gaming teams to campus is influencing students, especially males, in leadership and improved academic performance (Jung et al, 2020;Walters et al, 2019). To understand how the video-gaming debate moved to extreme ends of the spectrum, from one of distaste to tolerance to acceptance, a review of how video games found their place in the universities' history is in order (Consolazio, 2018;Scholz, 2019a;Schwartz, 2017).…”
Section: Esports: As Collegiate Athletics As Industry As Extracurricularmentioning
confidence: 99%
“…Across the world, university leaders recognized how students, especially young men, have been drawn to these competitive video games (Baltezarević & Baltezarević, 2018;Hallmann & Giel, 2018;Lenhart, 2015;Scholz, 2019b). Thus, there has been a push by both industry and higher education to use gaming as a lucrative recruitment tool into each respective environment (Jung et al, 2020;Kauweloa & Winter, 2019).…”
Section: Esports: As Collegiate Athletics As Industry As Extracurricularmentioning
confidence: 99%