Reinforcement learning models have been used in many studies in the fields of neuroscience and psychology to model choice behavior and underlying computational processes. Models based on action values, which represent the expected reward from actions (e.g., Q-learning model), have been commonly used for this purpose. Meanwhile, the actor-critic learning model, in which the policy update and evaluation of an expected reward for a given state are performed in separate systems (actor and critic, respectively), has attracted attention due to its ability to explain the characteristics of various behaviors of living systems. However, the statistical property of the model behavior (i.e., how the choice depends on past rewards and choices) remains elusive. In this study, we examine the history dependence of the actor-critic model based on theoretical considerations and numerical simulations while considering the similarities with and differences from Q-learning models. We show that in actor-critic learning, a specific interaction between past reward and choice, which differs from Q-learning, influences the current choice. We also show that actor-critic learning predicts qualitatively different behavior from Q-learning, as the higher the expectation is, the less likely the behavior will be chosen afterwards. This study provides useful information for inferring computational and psychological principles from behavior by clarifying how actor-critic learning manifests in choice behavior.