2018 27th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN) 2018
DOI: 10.1109/roman.2018.8525700
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The Attribution of Emotional State - How Embodiment Features and Social Traits Affect the Perception of an Artificial Agent

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Cited by 9 publications
(11 citation statements)
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“…The particular set of facial textures utilized in this study is based on a interactive study we ran with the Furhat robot where we found that the morph robot elicited significantly higher discomfort than both the humanlike and the mechanical texture (Paetzel and Castellano, 2019). In previous work, we additionally validated the blending technique on another set of humanlike and mechanical textures and found some of the corresponding morphs to elicit significantly higher feelings of discomfort in participants compared to the original humanlike and mechanical textures (Paetzel et al, 2018). The robot's verbal and non-verbal behavior in the interaction sessions was remote-controlled by a researcher, who followed detailed instructions to select the robot's verbal responses from a set of utterances provided by an interface (cf Figure 2 top left, for more details, consult the Supplementary Material).…”
Section: Robot Embodiment and Behaviormentioning
confidence: 95%
“…The particular set of facial textures utilized in this study is based on a interactive study we ran with the Furhat robot where we found that the morph robot elicited significantly higher discomfort than both the humanlike and the mechanical texture (Paetzel and Castellano, 2019). In previous work, we additionally validated the blending technique on another set of humanlike and mechanical textures and found some of the corresponding morphs to elicit significantly higher feelings of discomfort in participants compared to the original humanlike and mechanical textures (Paetzel et al, 2018). The robot's verbal and non-verbal behavior in the interaction sessions was remote-controlled by a researcher, who followed detailed instructions to select the robot's verbal responses from a set of utterances provided by an interface (cf Figure 2 top left, for more details, consult the Supplementary Material).…”
Section: Robot Embodiment and Behaviormentioning
confidence: 95%
“…Saygin et al, 2012). So far, only Paetzel et al (2018) have studied eeriness as a function of agent embodiment and found a video recording to appear less uncanny than if the same agent was physically present. Similarly, none of the discussed studies actually investigates participants' behavioral intentions following different types of robot presentation, leaving another worthwhile question unanswered.…”
Section: Introductionmentioning
confidence: 99%
“…Even more so, we believe that most extant studies are still limited by a crucial shortcoming: By treating the robot's presentation mode as a dichotomous variable-which can only manifest as either non-mediation (real robot) or one specific type of mediation such as 2D video-previous research offers only little insight into the theoretically relevant dimension underpinning the found effects. While several authors (e.g., Kidd and Breazeal, 2004;Bainbridge et al, 2011;Li, 2015;Paetzel et al, 2018) have suggested that the different experience of real and televised robots might be a function of observers' perceived psychological immediacy, or social presence-i.e., considering the machine as more or less available, capable of acting and experiencing, and physically close (Lee, 2004)-this interpretation remains rather speculative.…”
Section: Introductionmentioning
confidence: 99%
“…1 left). We used the same texture in previous experiments with the Furhat robot and found it to be rated above average on the scales humanlikeness and likability [18]. In previous work, we have used a cartoonlike face with only indicated lips and eyebrows and created a morph between this facial texture and the humanlike one.…”
Section: Embodimentmentioning
confidence: 99%
“…While the appearance of virtual agents can easily be altered to create different and comparable versions of the same agent, the perception of virtual agents often differs in comparison to robots [12]. Research comparing uncanny feelings between robots and virtual characters is sparse, but first results show that findings from virtual agents do not always translate to a physical counterpart [18]. Back-projected robot platforms are a promising technology for uncanny valley related research since they offer the flexibility of altering the appearance of the robot while at the same time keeping its physical embodiment [1][5] [10].…”
Section: Introductionmentioning
confidence: 99%