DOI: 10.7190/shu-thesis-00195
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The augmented house: Crafting tangible interaction in house museums

Abstract: With my practice-based PhD, I intended to broaden current practice in exhibition design by means of designing for tangible interaction in house museums. The main goals were (1) to identify the challenges and opportunities for designing interactive experiences in historic houses, (2) to show how to include underrepresented actors such as museum volunteers in the creative process, and (3) to use design as a means to demonstrate the potential of tangible interaction in house museums. I was motivated by my experie… Show more

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Cited by 2 publications
(2 citation statements)
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“…A specific area that needs further exploration is speculative and imaginative work by designers and artists across the arts and sciences, which would allow innovative engagements with heritage that go beyond the current frameworks. Participatory and co-design-based practice can play a significant role in exploring the possibilities and positioning of digital heritage, especially its potential for creating a shared space for heritage professionals, stakeholders, practitioners, humancomputer interaction (HCI) researchers, and audiences to discuss heritage-related practices and prototypes [4][5][6]. However, understanding ways of integrating design fiction into co-design activities, in order to facilitate speculation over design practice, is an area that needs further exploration.…”
Section: Introductionmentioning
confidence: 99%
“…A specific area that needs further exploration is speculative and imaginative work by designers and artists across the arts and sciences, which would allow innovative engagements with heritage that go beyond the current frameworks. Participatory and co-design-based practice can play a significant role in exploring the possibilities and positioning of digital heritage, especially its potential for creating a shared space for heritage professionals, stakeholders, practitioners, humancomputer interaction (HCI) researchers, and audiences to discuss heritage-related practices and prototypes [4][5][6]. However, understanding ways of integrating design fiction into co-design activities, in order to facilitate speculation over design practice, is an area that needs further exploration.…”
Section: Introductionmentioning
confidence: 99%
“…The perspective of 'hybrid design' [15] focuses on designing experiences that merge the physical visit with digital content in new ways. Hybrid design has been used to enable participation [31,36], and in various ways provoke and challenge the visitor in order to invite reflection [11,29,47,59]. Smartphone technology makes it possible to create pervasive games [89]: Games that challenge the spatial, temporal and social limits for play.…”
mentioning
confidence: 99%