2010
DOI: 10.1108/02634501011086463
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The avatar lecturer: learning and teaching in Second Life

Abstract: PurposeThis paper aims to give the educator's perspective on developing learning and teaching activities within the virtual world Second Life (SL). The purpose of the research was to develop an understanding of the pedagogical issues involved, to introduce avatar‐based marketing into the marketing curriculum, and to evaluate the potential for this new technology to enhance student learning.Design/methodology/approachThe issues educators need to address in setting up such activities are considered, including co… Show more

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Cited by 11 publications
(3 citation statements)
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“…A sense of presence is developed in the students who feel as if they are physically present in the educational centre and spending time with their instructors/professors or peers (Alenezia & Shahi, 2015). As a result, students develop new skills in Second Life, and gain a wider perspective of the subject or topic under discussion (Buckless, 2012;Ward, 2010).…”
mentioning
confidence: 99%
“…A sense of presence is developed in the students who feel as if they are physically present in the educational centre and spending time with their instructors/professors or peers (Alenezia & Shahi, 2015). As a result, students develop new skills in Second Life, and gain a wider perspective of the subject or topic under discussion (Buckless, 2012;Ward, 2010).…”
mentioning
confidence: 99%
“…Avatars improve social interactivity (Neviarouskaya et al 2010;Saunders et al 2011) or socialization with others (Halvorson et al, 2012;Poncin and Garnier 2012;Sutcliffen and Alrayes 2012) (Emergen research, 2023;Miao, et al, 2022;Ward, 2010;Wood and Solomon, 2008). The design of the avatar affects the individuals' (e.g.…”
Section: Figure 1 {About Here} Figure 2 {About Here} the Need For A T...mentioning
confidence: 99%
“…When virtual worlds advance to Second Life (SL), it draws a lot of attention in a variety of fields, such as science (Bainbridge, 2007;Rodger, 2002), marketing (Ward, 2010), foreign language study (Wang et al, 2010), etc. SL is a 3D virtual world launched in 2003 and developed by Linden Labs.…”
Section: Second Life and Its Use For Second And Foreign Language Acqumentioning
confidence: 99%