Spatial memory is a cognitive skill that allows the recall of information 3 about the space, its layout, and items' locations. We present a novel application built 4 around 3D spatial audio technology to evaluate audio-spatial memory abilities. The 5 sound sources have been spatially distributed employing the 3D Tune-In Toolkit, a 6 virtual acoustic simulator. The participants are presented with sequences of sounds 7 of increasing length emitted from virtual auditory sources around their heads. To 8 identify stimuli positions and register the test responses, we designed a custom-made 9 interface with buttons arranged according to sound locations. We took inspiration 10 from the Corsi-Block test for the experimental procedure, a validated clinical ap-11 proach for assessing visuo-spatial memory abilities. In two different experimental 12 sessions, the participants were tested with the classical Corsi-Block and, blindfolded, 13 with the proposed task, named Audio-Corsi for brevity. Our results show compara-14 ble performance across the two tests in terms of the estimated memory parameter 15 precision. Furthermore, in the Audio-Corsi we observe a lower span compared to the 16 Corsi-Block test. We discuss these results in the context of the theoretical relationship 17 between the auditory and visual sensory modalities and potential applications of this 18 system in multiple scientific and clinical contexts. 19 Keywords Audio-spatial memory • 3D Audio technology • Cognitive assessment 20 24 systems capable of delivering auditory stimulation. Early visual deprivation might 25 delay the development of specific auditory spatial skills and negatively impact the 26 ability to engage in positive social interactions [65, 46, 61]. Thus, the development of 27 audio-technological tools is fundamental for the assessment of such cognitive skills, 28 such as working memory (WM) abilities. 29 Furthermore, clinical evaluation and intervention are especially crucial in the first 30 period of life to support the development of perceptual and cognitive skills and guar-31 antee improvements in independence and increment of opportunities. Here we present 32 a novel solution, based on auditory stimuli generated through a 3D audio simulation, 33to convey spatial information. In this study, we tested such a system with sighted 34 adults.
35WM is a limited-capacity store system for the online maintenance, update, and 36 manipulation of information for a short time [33, 7]. This component is actively in-37 volved during complex and demanding tasks [8, 70] such as memorization and pro-38 cessing of visuo-spatial material [38, 43]. Indeed, its functions include the storage 39 of visual inputs, spatial configurations, and visual images [59]. The first WM model 40 was proposed by Alan Baddeley [7]. According to the latter, WM consists of a central 41 executive component and two subsystems: the visuo-spatial sketchpad and the phono-42 logical loop for the maintenance and manipulation of visual and acoustic information, 43 respectively. Measuremen...