2022
DOI: 10.1016/j.jbusres.2022.03.047
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The brand, the persona and the algorithm: How datafication is reconfiguring marketing work☆

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Cited by 10 publications
(8 citation statements)
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“…It is a branch of [AI] based on the idea that systems can learn from data, identify patterns and make decisions with minimal human intervention" (p. 866). Research on AI-enabled customer engagement, although in its infancy, has been conceptualizing and empirically investigating how machines learn through automated adaption processes without human intervention, thereby enhancing machine-to-human interactions Value "co-creation is enactment of interactional creation across interactive system-environments, entailing agencing engagements and structuring organizations" (Ramaswamy and Ozcan, 2018, p. 200) Customer engagement (Gao et al, 2023), mobile marketing (Manser Payne et al, 2021b), smart devices (Fox and Hoy, 2019;Rokonuzzaman et al, 2022), chatbots (Lalicic and Weismayer, 2021), health care (Leone et al, 2021), industrial/business-tobusiness marketing (Burström et al, 2021;Dwivedi and Wang, 2022;Li et al, 2021;Petrescu et al, 2022), financial services (Manser Payne et al, 2021a;Manser Payne et al, 2021b), cognitive technologies (Mele et al, 2021), customer relationship management (Chatterjee et al, 2021), branding (Aimé et al, 2022) Value-in-use "is the extent to which a customer feels better off (positive value) or worse off (negative value) through experiences somehow related to consumption" (Grönroos and Voima, 2013, p. 136) (continued )…”
Section: Artificial Intelligence and Interactive Marketingmentioning
confidence: 99%
See 3 more Smart Citations
“…It is a branch of [AI] based on the idea that systems can learn from data, identify patterns and make decisions with minimal human intervention" (p. 866). Research on AI-enabled customer engagement, although in its infancy, has been conceptualizing and empirically investigating how machines learn through automated adaption processes without human intervention, thereby enhancing machine-to-human interactions Value "co-creation is enactment of interactional creation across interactive system-environments, entailing agencing engagements and structuring organizations" (Ramaswamy and Ozcan, 2018, p. 200) Customer engagement (Gao et al, 2023), mobile marketing (Manser Payne et al, 2021b), smart devices (Fox and Hoy, 2019;Rokonuzzaman et al, 2022), chatbots (Lalicic and Weismayer, 2021), health care (Leone et al, 2021), industrial/business-tobusiness marketing (Burström et al, 2021;Dwivedi and Wang, 2022;Li et al, 2021;Petrescu et al, 2022), financial services (Manser Payne et al, 2021a;Manser Payne et al, 2021b), cognitive technologies (Mele et al, 2021), customer relationship management (Chatterjee et al, 2021), branding (Aimé et al, 2022) Value-in-use "is the extent to which a customer feels better off (positive value) or worse off (negative value) through experiences somehow related to consumption" (Grönroos and Voima, 2013, p. 136) (continued )…”
Section: Artificial Intelligence and Interactive Marketingmentioning
confidence: 99%
“…Industry factors. Certain industries tend to experience more rapid innovation and integration of technology, such as AI, into the marketing function (Aimé et al, 2022;Shankar et al, 2021). Industry competitiveness may influence the speed of change, shaping how consumers evaluate value-in-use and ultimately the AI-interactive marketing success (Aimé et al, 2022;Iveson et al, 2022).…”
Section: Ai In Interactive Marketingmentioning
confidence: 99%
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“…Research shows that researchers and practitioners consistently display interest in creating and using personas towards user-centric design goals [ 36 , 75 , 90 ], but they nonetheless struggle to implement personas in active day-to-day use [ 3 , 35 , 70 ]. The adoption and active use of personas are hindered by factors such as perceived lack of credibility, accuracy, or usefulness [ 35 , 42 , 70 , 89 , 92 ].…”
Section: Introductionmentioning
confidence: 99%