“…What is crucial for achieving this is designing for the immersant's sense of self-relevance and agency in the environment, which was shown to play large role in virtual body ownership (Ma and Hommel, 2015) and could sometimes be used to explain the sense of 'presence' (Herrera et al, 2006). Presence in a virtual environment has multiple components: place illusion (the feeling of 'being there') needs to be complemented by plausibility illusions (the feeling that events in the virtual environment are real) in order to effect the immersant's behavior (Slater, 2009(Slater, , 2011. Thus, the virtual environment should facilitate the plausibility illusion and appear responsive to the actions of the immersant.…”