“…The former examines how video games center around male characters while often underrepresenting or perpetuating problematic tropes of female characters (Cassell & Jenkins, 1998;Chess, 2018;Kennedy, 2002;Murray, 2018;Sarkeesian, -2017Shaw, 2017;Walkerdine, 2007), while the latter explores female monstrosity in film and literature (Creed, 1986(Creed, , 1993Caputi, 2004;Halberstam, 1995;Pulliam, 2014). However, there is a growing confluence of these two fields that studies female monstrosity in games (Santos & White, 2005;Sarkeesian, 2016b;Spittle, 2011;Stang, 2018Stang, , 2019Stang & Trammell, 2019;Taylor, 2006;Trépanier-Jobin & Bonenfant, 2017). Kerrigan, then, is an important point of discussion in this growing body of work as a rare example of the playable monstrous-feminine.…”