2021
DOI: 10.3390/computers10050065
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The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features

Abstract: Educational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn. Given the central role teachers play in the learning process, their perceptions of DGBL play a significant role in the usage and effectiveness of game-based learning. This paper presents the main findings of an online research on primary school teachers’ attitud… Show more

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Cited by 5 publications
(7 citation statements)
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References 82 publications
(136 reference statements)
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“…As teachers play a very significant role in adopting (or not) digital games in the teaching process (Baek, 2008 ; Bakar et al, 2006 ; Bourgonjon et al, 2013 ; De Grove et al, 2012 ; Leonardou, Rigou, Panagiotarou, et al, 2021a , 2021b ; Teo, 2008 ), it is very important to record their experience about using MG themselves and their pupils too. Teachers’ evaluation of MG has been quite encouraging, as they seem to be convinced of the entertaining, educational and assessing role MG can play in formal instructional conditions which is also indicated by relative work about MG (Leonardou et al, 2021a , 2021b ) and about digital game in general (Allsop et al, 2013 ; Barbour et al, 2009 ; Bourgonjon et al, 2013 ; Clark & Mayer, 2016 ; De Grove et al, 2012 ; Huizenga et al, 2017 ; Proctor & Marks, 2013 ; Ruggiero, 2013 ).…”
Section: Discussionmentioning
confidence: 99%
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“…As teachers play a very significant role in adopting (or not) digital games in the teaching process (Baek, 2008 ; Bakar et al, 2006 ; Bourgonjon et al, 2013 ; De Grove et al, 2012 ; Leonardou, Rigou, Panagiotarou, et al, 2021a , 2021b ; Teo, 2008 ), it is very important to record their experience about using MG themselves and their pupils too. Teachers’ evaluation of MG has been quite encouraging, as they seem to be convinced of the entertaining, educational and assessing role MG can play in formal instructional conditions which is also indicated by relative work about MG (Leonardou et al, 2021a , 2021b ) and about digital game in general (Allsop et al, 2013 ; Barbour et al, 2009 ; Bourgonjon et al, 2013 ; Clark & Mayer, 2016 ; De Grove et al, 2012 ; Huizenga et al, 2017 ; Proctor & Marks, 2013 ; Ruggiero, 2013 ).…”
Section: Discussionmentioning
confidence: 99%
“…It is a web-based practice and progress monitoring application supporting scientific and educational aims. More details on how MG functions are presented in previous studies (Leonardou et al, 2019a , 2019b ; Leonardou et al, 2021a , 2021b ). This study focuses on the incorporation of gamification motivators in this last MG version aimed at enhancing MG’s motivational role: points (coins), avatar icon, visualization of level achievements (current and previous), NPC characters giving information (Fig.…”
Section: Game Descriptionmentioning
confidence: 99%
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“…Teachers exhibit positive attitudes toward gamified learning, recognizing it as an innovative approach to foster innovative teaching methods (Saez-Lopez et al, 2022;Sanjincic et al, 2022;Wong et al, 2020). They express a willingness to integrate gamification into teaching practices, perceiving it as valuable and conducive to student-centered learning (Alajaji et al, 2021;Leonardou et al, 2021). Despite obstacles, teachers remain enthusiastic about the potential of gamified learning to support instruction and benefit student learning (Leonardou et al, 2021).…”
Section: Past Studies On Teachers' Perceptions and Competence Of The ...mentioning
confidence: 99%
“…Leonardou et al [5] present the main findings of an online study on primary school teachers' attitudes toward digital game-based learning (DGBL), given the central role teachers play in the learning process. Furthermore, this research investigates teachers' opinions about the functionalities provided by one exemplary case, the Multiplication Game (MG), and the integrated teacher dashboard.…”
mentioning
confidence: 99%