In this chapter, the author relates an analytic description of the composing practices of a digital comics maker, linking print processes and digital processes. This narrative case study includes a focus on the titles that have been salient for the comics maker, as well as the linking that this composer includes in their work across video games, toys, music, podcasts, and other types of texts. The chapter includes a focus on what teachers can learn about the interconnected and intertextual, digital world in which students live, act, and practice.