2020
DOI: 10.1007/978-3-030-53875-0_13
|View full text |Cite
|
Sign up to set email alerts
|

The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
9

Relationship

2
7

Authors

Journals

citations
Cited by 14 publications
(6 citation statements)
references
References 25 publications
0
6
0
Order By: Relevance
“…The superficial integration of educational components into the games is not isolated to this course but is a pervasive problem seen even in 'edutainment' products and professional game development (Egenfeldt-Nielsen, 2007). The challenge is exacerbated by the multifaceted complexities of game development, which demands a diverse skill set that includes music composition, graphic design, logic, computational thinking, and programming (see Glaser et al, 2021 which highlights some of this complexity).…”
Section: Addressing Educational Integrationmentioning
confidence: 99%
“…The superficial integration of educational components into the games is not isolated to this course but is a pervasive problem seen even in 'edutainment' products and professional game development (Egenfeldt-Nielsen, 2007). The challenge is exacerbated by the multifaceted complexities of game development, which demands a diverse skill set that includes music composition, graphic design, logic, computational thinking, and programming (see Glaser et al, 2021 which highlights some of this complexity).…”
Section: Addressing Educational Integrationmentioning
confidence: 99%
“…While the literature suggests that realism should be a design goal in creating VR platforms for individuals with autism, little guidance exists to indicate what degree of realism is necessary. Based on literature and product reviews, the Virtuoso team operationalized realism as a high degree of geometric accuracy, high photographic and behavioral fidelity, a lack of visual distortion and accurate scale (Glaser et al ., 2021).…”
Section: Our Objectivementioning
confidence: 99%
“…The main reason is linked to the specific characteristics of ASD individuals, such as their natural affinity for Science, Technology, Engineering, and Mathematics (i.e., STEM) [12][13][14]. Indeed, computers and technologies are comfortable for them since they are generally predictable, consistent, free from social demands, and specific in focusing attention [6,[15][16][17]. Then, it is widely recognised that individuals with ASD have a strong visual memory and learn better when presented with visual-spatial information, which can be easily achieved with technologies, given their visually stimulating nature [6,[18][19][20][21][22].…”
Section: Introductionmentioning
confidence: 99%