2018
DOI: 10.1177/1179573518813541
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The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review

Abstract: Background:Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilitation techniques are yet to be established.Method:We present a systematic review which was conducted according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). During February and March… Show more

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Cited by 163 publications
(146 citation statements)
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References 81 publications
(115 reference statements)
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“…Virtual reality (VR) technology has been recently introduced in a variety of clinical settings, e.g., physical, occupational, cognitive, and psychological rehabilitation or training. 1,2) In particular, VR-guided body balance training to address neurological disorders such as stroke has garnered a lot of attention from physicians and therapists. Balance is essential for walking, and walking ability is a critical basic function associated with the quality of life.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR) technology has been recently introduced in a variety of clinical settings, e.g., physical, occupational, cognitive, and psychological rehabilitation or training. 1,2) In particular, VR-guided body balance training to address neurological disorders such as stroke has garnered a lot of attention from physicians and therapists. Balance is essential for walking, and walking ability is a critical basic function associated with the quality of life.…”
Section: Introductionmentioning
confidence: 99%
“…Hence, we advocate for trainings that are engaging and motivating for the children. For example, a virtual reality environment [70,71] where the child sees himself as an avatar, could serve as a more motivating, engaging, and potentially more effective AOT approach.…”
Section: Does the Response To Cimt Depend On The Underlying Neurologimentioning
confidence: 99%
“…Como ferramenta complementar na reabilitação das doenças neurológicas, a realidade virtual (RV) é um recurso em ascensão e diversos estudos com estas populações apresentam resultados positivos (de Bruin et al, 2010;Massetti et al, 2018, Tieri et al, 2018. A RV surgiu como um método de interação e simulação em tempo real por meio de múltiplos canais sensorias, onde os usuários são imersos em ambientes virtuais gerados pelo computador (de Bruin et al, 2010; Lange e Pompeu, 2018), além de ser uma estratégias de intervenção motora e cognitiva aplicada à avaliação e a reabilitação (Massetti et al, 2018). Para criar um ambiente de RV existe uma ampla variedade de dispositivos de interação, sistemas de exibição sensorial e conteúdo apresentado no ambiente virtual (Rizzo, 2017), dentre eles videogames interativos (TierI et al, 2018).…”
Section: Reabilitação Virtual Nas Doenças Neurológicasunclassified
“…Um programa de reabilitação pode se tornar cansativo e o paciente perder o interesse se novas técnicas ou recursos não forem incluídos na rotina do tratamento de um paciente crônico . Dessa forma, aliar um programa com intervenções convencionais e novas tecnologias, pode produzir efeitos positivos na adesão ao tratamento e proporcionar ganhos funcionais e cognitivos (Burdea, 2003;Monteiro et al, 2011, Massetti et al, 2018. Entre as novas intervenções, estudos vêm mostrando efeitos positivos dos videogames interativos nos desfechos clínicos de pacientes pós AVC (Laver et al, 2017), PC (Chen et al, 2018); doença de Parkinson (Dockx et al, 2016), idosos frágeis (Gomes et al, 2018) entre outros.…”
Section: Reabilitação Virtual Nas Doenças Neurológicasunclassified
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