Free your mind." This exhortation becomes a refrain in the Wachowski brothers' film, The Matrix (Silver, 1999), a visual study of movements of mind. Set sometime around the year 2199, the movie follows Morpheus, the leader of an underground resistance movement, as he guides the young hero, Neo, to a startling recognition: that what he believes to be reality at the end of the 20 th century is in fact a computer-generated dream-world called the Matrix. This "prison for [the] mind," as Morpheus describes it, was created not only to contain and control human beings but also to turn them into a source of energy to power the very construct that contains and controls them. Conceptualized and built by a singular artificial intelligence, the Matrix renders a particular version of reality both indiscernible as a construct and ineluctable as an experience for those who "live" unconsciously within it. The majority never learn that, although they believe they are living in the modern world, they in fact exist only in fields of pods, their minds engaged in a neural-interactive simulation, their bodies used as batteries to power the machines that masterminded the construct. Through its use of two interrelated metaphors-reality is a computer program, and this specific computer program, the Matrix, is a system of social control-the film The Matrix paints a particularly nightmarish picture of human existence. The people who live within the Matrix are deluded, exploited, kept under control by an oppressive system, used as fuel to support someone else's notion of life. Critics of the dominant models of formal education in the United States have characterized schools and schooling in similar terms-as forms of social control that keep students captive to dominant interests, notions, and practices (see Berman, 1984; Burbules, 1986;