2021
DOI: 10.1080/0144929x.2021.1968034
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The co-creation design process of ‘You & I’: a serious game to support mentalizing and stress-regulating abilities in adults with mild to borderline intellectual disabilities

Abstract: Sterkenburg (2021): The co-creation design process of 'You & I': a serious game to support mentalizing and stress-regulating abilities in adults with mild to borderline intellectual disabilities, Behaviour & Information Technology,

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Cited by 10 publications
(9 citation statements)
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“…The social validity scale showed that before (expectations) and after (experiences) the intervention, the participants rate playing the game as useful, pleasant, and suitable for improving mentalising and stress regulation. The co‐creation process of the serious game ‘You & I’ (Derks et al, 2022) aimed to develop an effective intervention aligned to the needs and wishes of the end‐users. This may have contributed to the indications of the game as ‘fun to play’ and ‘an apt way to learn and develop mentalising and stress regulation’.…”
Section: Discussionmentioning
confidence: 99%
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“…The social validity scale showed that before (expectations) and after (experiences) the intervention, the participants rate playing the game as useful, pleasant, and suitable for improving mentalising and stress regulation. The co‐creation process of the serious game ‘You & I’ (Derks et al, 2022) aimed to develop an effective intervention aligned to the needs and wishes of the end‐users. This may have contributed to the indications of the game as ‘fun to play’ and ‘an apt way to learn and develop mentalising and stress regulation’.…”
Section: Discussionmentioning
confidence: 99%
“…This information was provided to the participants before the start of the game. For more comprehensive details on the co‐creation process of the serious game ‘You & I’, see the associated article (Derks et al, 2022).…”
Section: Methodsmentioning
confidence: 99%
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“…In this way, the projection of the creative thinking onto the physiological signals and testing of the same protocol to game users could reveal the transferability of the designer’s intentions to the gamers via the similarity of the related acquired signals. This could be used as a measure to optimize the game design and create a dynamic cocreation process [ 45 - 48 ], which could adapt to the specific characteristics of the designer and the target group of the serious game users [ 49 - 53 ].…”
Section: Discussionmentioning
confidence: 99%