2021
DOI: 10.2196/28674
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The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

Abstract: Background Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and multidisciplinary process that requires a collaborative approach. Many design frameworks have been described, most of which are dedicated to the development of specific types of serious games and take the collaborative dimension into account only to a limi… Show more

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Cited by 21 publications
(14 citation statements)
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“…One aspect of this issue is that the German and Italian translations were performed by third parties who did not take into account the multidisciplinary aspect which had driven the creation of the serious game [ 24 ]. Taking learners' profiles into account is, however, essential [ 52 ] and might have enhanced message uptake, and one participant commented on the fact that an outdated word was used to identify nurses (ie, Krankenschwester rather than Pflegefachperson ).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…One aspect of this issue is that the German and Italian translations were performed by third parties who did not take into account the multidisciplinary aspect which had driven the creation of the serious game [ 24 ]. Taking learners' profiles into account is, however, essential [ 52 ] and might have enhanced message uptake, and one participant commented on the fact that an outdated word was used to identify nurses (ie, Krankenschwester rather than Pflegefachperson ).…”
Section: Discussionmentioning
confidence: 99%
“…While the original, French version of Escape COVID-19 was developed taking feedback from potential end users into account [ 24 ], the translated versions were not. Therefore, in line with the co.LAB framework, which recommends identifying learners’ profiles and adapting the game accordingly [ 52 ], we are considering carrying out focus groups to determine the shortcomings of the current version of this game and the elements that could make Escape COVID-19 more engaging. Different focus groups would be required to take into consideration elements specific to particular social, cultural, and linguistic backgrounds.…”
Section: Discussionmentioning
confidence: 99%
“…This project has already led to the creation and publication of the co.LAB generic serious game design framework (co.LAB framework) [ 9 ]. In their article, authors of the co.LAB framework stated that it was defined based on a literature review and on its authors' experiences.…”
Section: Introductionmentioning
confidence: 99%
“…While most existing frameworks are dedicated to the design and development of specific types of educational games [ 4 , 10 ], the co.LAB framework was conceived as an adaptive framework that should allow the design of a wide range of educational games [ 9 ]. The co.LAB framework contains 5 main categories (“context and objectives,” “game design,” “mechanics,” “learning design,” and “assessment”) and was designed to provide multidisciplinary teams with a global understanding of the design process.…”
Section: Introductionmentioning
confidence: 99%
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