Proceedings of the 2020 2nd International Conference on Modern Educational Technology 2020
DOI: 10.1145/3401861.3401871
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The Collective Influence of Online Games and Gaming Behavior to Academic Performance in a Flipped Database Management Course

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“…[Accessed 13 March 2022].). On the other hand, games can be used as a stress reliever (Pallavicini et al, 2021) and might have a positive impact on student's academic achievement (Torralba, 2020). Numerous labels have been used to refer to a problematic or pathological trend of video game usage in the current literature, including online game addiction Han et al, 2014), Internet gaming disorder (Petry & O'Brien 2013), problematic video game use (Mentzoni et al, 2011), problematic online gameplay (Kim et al, 2012), and internet game addiction .…”
Section: Problematic Gaming Behaviormentioning
confidence: 99%
“…[Accessed 13 March 2022].). On the other hand, games can be used as a stress reliever (Pallavicini et al, 2021) and might have a positive impact on student's academic achievement (Torralba, 2020). Numerous labels have been used to refer to a problematic or pathological trend of video game usage in the current literature, including online game addiction Han et al, 2014), Internet gaming disorder (Petry & O'Brien 2013), problematic video game use (Mentzoni et al, 2011), problematic online gameplay (Kim et al, 2012), and internet game addiction .…”
Section: Problematic Gaming Behaviormentioning
confidence: 99%