2009
DOI: 10.1007/978-3-642-02774-1_45
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The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills

Abstract: The coming revolution in competence development: using serious games to improve cross-cultural skills.

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Cited by 6 publications
(3 citation statements)
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“…The core component of the TARGET platform is a serious game combined with virtual world technology, which confronts individuals with complex situations in the form of game scenarios. The serious game facilitates situated learning that results in experiences leading to the development of competences, whilst the interaction within a virtual world enables individuals to externalize their tacit knowledge [7,11]. The sustainable manufacturing game scenario reflects the phases an enterprise has to run through when dealing with sustainability issues.…”
Section: Scope Of the Sustainable Manufacturing Game Scenariomentioning
confidence: 99%
“…The core component of the TARGET platform is a serious game combined with virtual world technology, which confronts individuals with complex situations in the form of game scenarios. The serious game facilitates situated learning that results in experiences leading to the development of competences, whilst the interaction within a virtual world enables individuals to externalize their tacit knowledge [7,11]. The sustainable manufacturing game scenario reflects the phases an enterprise has to run through when dealing with sustainability issues.…”
Section: Scope Of the Sustainable Manufacturing Game Scenariomentioning
confidence: 99%
“…Nowadays, Serious Game (SG) is an emerging technology able to take advantage of the power of computer games to engage users for a specific purpose. Thanks to its ability of combining entertainment in games and seriousness in education, SG is applied to skill training [1], education health care [2], military exercise [3] and various other areas. A gaming system allows scenarios to be played and replayed several times by modifying key-variables to test changes in components or outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…TARGET adopts a serious games approach to competence development. Learners encounter realistic game scenarios that simulate project management experiences that characterize the real-world [14]. TARGET also aims to foster the development of communities of practice [15], [16] and promote social learning, enabling players to interact with each other via multi-player gaming and other social tools.…”
Section: Introductionmentioning
confidence: 99%