2021
DOI: 10.1007/978-3-030-68449-5_41
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The Commodity Ecology Mobile (CEM) Platform Illustrates Ten Design Points for Achieving a Deep Deliberation in Sustainable Development Goal #12

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Cited by 3 publications
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“…There seems to be a lack of perspective on the social and collective potentials of gamification encountered in the present study is in accord with indications of previous broader-scale gamification reviews (e.g., Koivisto & Hamari, 2019;Riar, 2020). Some relevant exceptions to this trait highlight the relevance of having access to proper infrastructure that facilitates "deep civil deliberation in global and multi-regional debates" (Whitaker, 2021), the need for a "critical mass" for the success of sharing platforms (Gera & Hasdell, 2020), and the importance of collaborative elements to increase the willingness to use crowdsourcing platforms (Morschheuser et al, 2019).…”
Section: Gamification In Relation To the United Nations Sustainable D...supporting
confidence: 72%
“…There seems to be a lack of perspective on the social and collective potentials of gamification encountered in the present study is in accord with indications of previous broader-scale gamification reviews (e.g., Koivisto & Hamari, 2019;Riar, 2020). Some relevant exceptions to this trait highlight the relevance of having access to proper infrastructure that facilitates "deep civil deliberation in global and multi-regional debates" (Whitaker, 2021), the need for a "critical mass" for the success of sharing platforms (Gera & Hasdell, 2020), and the importance of collaborative elements to increase the willingness to use crowdsourcing platforms (Morschheuser et al, 2019).…”
Section: Gamification In Relation To the United Nations Sustainable D...supporting
confidence: 72%