“…There seems to be a lack of perspective on the social and collective potentials of gamification encountered in the present study is in accord with indications of previous broader-scale gamification reviews (e.g., Koivisto & Hamari, 2019;Riar, 2020). Some relevant exceptions to this trait highlight the relevance of having access to proper infrastructure that facilitates "deep civil deliberation in global and multi-regional debates" (Whitaker, 2021), the need for a "critical mass" for the success of sharing platforms (Gera & Hasdell, 2020), and the importance of collaborative elements to increase the willingness to use crowdsourcing platforms (Morschheuser et al, 2019).…”