2018
DOI: 10.1016/j.procs.2018.08.135
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The Concept of Virtual Reality System to Study the Media Message Effectiveness of Social Campaigns

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Cited by 9 publications
(5 citation statements)
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“…This exploration could shed light on whether both conditions may be considered as secondary manifestations of an ineffective coping strategy in response to health anxiety. Furthermore, in conducting future studies on this issue, developing various strategies to enlighten the public about the potential risks associated with an emerging and harmful phenomenon such as ON is imperative [65,66]. Examples of possible strategies include, but are not limited to, social media campaigns [67][68][69], mobile applications [70], gamification/video games [71][72][73], and television programs [74,75].…”
Section: Discussionmentioning
confidence: 99%
“…This exploration could shed light on whether both conditions may be considered as secondary manifestations of an ineffective coping strategy in response to health anxiety. Furthermore, in conducting future studies on this issue, developing various strategies to enlighten the public about the potential risks associated with an emerging and harmful phenomenon such as ON is imperative [65,66]. Examples of possible strategies include, but are not limited to, social media campaigns [67][68][69], mobile applications [70], gamification/video games [71][72][73], and television programs [74,75].…”
Section: Discussionmentioning
confidence: 99%
“…This is a problematic assumption, though. Therefore, a better and more accurate alternative would be to use cognitive neuroscience tools that allow direct assessment of actual efficacy ( 52 ). However, these measurement tools usually entail unaffordable economic costs and therefore, difficult to be adopted.…”
Section: Discussionmentioning
confidence: 99%
“…Only one of the 18 articles selected for review refers to experimental research using VR and neuroscience in the context of pre-testing messages (on the example of a social campaign promoting safe driving) (Borawska et al, 2018), however, the focus is on the assumptions that meet the VR system to make such experiments possible, and not on the experiment procedure itself. This gap is filled by this article, which focuses on detailing the experimental procedure that allows for pre-testing various variants of the advertising message in both social and commercial campaigns.…”
Section: Virtual Reality Advertising and Cognitive Neuroscience -Lite...mentioning
confidence: 99%