“…Past research comparing navigation in real and VR environments has generally found a good concordance in performance across both environments in the normal population [14][15][16][17][18][19], in younger and older age groups [20], in individuals with brain injury [21,22], in chronic stroke patients [23], and in patients with Mild Cognitive Impairment (MCI) or early AD [20,24], for reviews see [25,26]. However, this consistency seems to be modulated by the type of spatial navigation task: in [27], the authors show that performance in real life and virtual environments were similar for tasks such as landmark recognition or route distance estimate, but different for pointing to the beginning and endpoint of the route, or drawing a map of the route.…”