2012
DOI: 10.1109/tvcg.2012.272
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The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal Learning

Abstract: In this paper, we present the DeepTree exhibit, a multi-user, multi-touch interactive visualization of the Tree of Life. We developed DeepTree to facilitate collaborative learning of evolutionary concepts. We will describe an iterative process in which a team of computer scientists, learning scientists, biologists, and museum curators worked together throughout design, development, and evaluation. We present the importance of designing the interactions and the visualization hand-in-hand in order to facilitate … Show more

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Cited by 63 publications
(55 citation statements)
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“…The value of visualization has been discussed in a wide range of work-related and, more recently, "casual" contexts [37], including storytelling [40], personal analytics and self-monitoring [8], [14], or public installations [4], [13]. We argue that in particular these, but likely also other visualization contexts, will benefit from a deeper understanding of how people experience and interpret visualizations and how insights and discoveries derive.…”
Section: Revealing Experiences and Interpretation Processesmentioning
confidence: 98%
See 1 more Smart Citation
“…The value of visualization has been discussed in a wide range of work-related and, more recently, "casual" contexts [37], including storytelling [40], personal analytics and self-monitoring [8], [14], or public installations [4], [13]. We argue that in particular these, but likely also other visualization contexts, will benefit from a deeper understanding of how people experience and interpret visualizations and how insights and discoveries derive.…”
Section: Revealing Experiences and Interpretation Processesmentioning
confidence: 98%
“…Application areas of information visualization no longer just focus on the support of analytical tasks of domain experts, but include everyday, casual scenarios [37], ranging from personal reminiscing [43], [44], storytelling [40], browsing for personal interest or edutainment [4], [13], [45], to community-driven urban scenarios [3]. Studies that investigate people's experiences with visualizations from a qualitative point of view, are important to deepen our understanding of the role of visualization in society, to inform design, and to inspire new research questions.…”
Section: Introductionmentioning
confidence: 99%
“…We introduce these as characteristics of a design space that applies to research on literary collections specifically, but also to humanities research at large. This space differs from related application contexts that have previously been discussed in the visualization research community, such as casual or artistic scenarios [33], libraries [46], museums [3,21], or journalism [5] by drawing from and expanding recent digital humanities discussions that seek to address critically the potential of information visualization in their research [13,16,17,25,27]. We posit four dimensions that characterize this space-the audience, research approaches within the humanities (quantitative analysis vs. interpretation), the role of visualization (result vs. process), and considerations on material and visual aspects of the source material.…”
Section: Visualization In the Humanities: The Design Spacementioning
confidence: 99%
“…Although digital humanities projects typically welcome public outreach, we know of no case study in the context of literary research where both public and academic audiences have been explicitly considered. Similarly, while case studies in information visualization have shown their suitability for casual, public audiences (e.g., [3,21,46]) on the one hand and for domain experts on the other (e.g., [5,18], to name a few), few address simultaneously a range of expert and casual audiences (see [18,29] for rare examples).…”
Section: Audience: Scholars Fans and General-interest Readersmentioning
confidence: 99%
“…Most relevant to our work are: PhyloGenie [43]-a tabletop interface for collaborative learning of phylogeny. Involv [24] and DeepTree [11] are tabletop interfaces for exploring the Encyclopedia of Life that are aimed at informal science learning settings. G-nome Surfer is a tabletop interface for collaborative exploration of genomic information [44,45,46].…”
Section: Reality-based Interfaces For Scientific Discovery and Educationmentioning
confidence: 99%