2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems 2008
DOI: 10.1109/tabletop.2008.4660197
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The deformable workspace: A membrane between real and virtual space

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Cited by 29 publications
(25 citation statements)
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“…More flexible and dynamic input interaction can be adopted; like push, grab, prototype, etc. that have not been adoptable to hard instruments for prototype that is applied to elastic material (Watanabe et al, 2008).…”
Section: Elastic Display and Devicementioning
confidence: 99%
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“…More flexible and dynamic input interaction can be adopted; like push, grab, prototype, etc. that have not been adoptable to hard instruments for prototype that is applied to elastic material (Watanabe et al, 2008).…”
Section: Elastic Display and Devicementioning
confidence: 99%
“…These examples show possibility of utilizing elastic materials for various devices. Also from the standpoint of software, examples vary for virtual 3D modeling (Watanabe et al, 2008), map navigation (Stevenson et al, 2011) and gaming, etc. Study on interface adopting elastic materials now expands to various areas.…”
Section: Elastic Display and Devicementioning
confidence: 99%
“…6 (2014) object in a virtual space by deforming a screen has been proposed. 37) Distortion of the video caused by the screen deformation is corrected by using the three-dimensional deformation of the screen, which is acquired in real time, and the user can get the sensation that an object exists and is being touched on the other side of the screen.…”
Section: Interactive Displaymentioning
confidence: 99%
“…The present paper focuses on investigating elastic, deformable displays with the size of multitouch tabletops (see [2,15,28]), placed at a vertical orientation. Related work shows applications for elastic, deformable display in virtual 3D modeling [23], map navigation [20], and gaming [28,29]. However, user studies that evaluate interaction with these displays are limited [28] and little is known about how users would make use of deformability for input.…”
Section: Introductionmentioning
confidence: 99%