Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 1994
DOI: 10.1145/191666.191733
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The design and evaluation of an auditory-enhanced scrollbar

Abstract: At the present time almost all information presented goes through the visual channel. This means information can be missed because of visual overload or because the user was not looking in the right place at the right time. An interface that integrates information output to both senses can capitalise on the interdependence between them and present information in the most efficient way possible.

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Cited by 61 publications
(30 citation statements)
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“…The idea of using audio to improve interaction in computer-supported tasks is not new [4], more original is the extension of this idea to 3D VEs. Different types of technologies (e.g., speech recognition, 3D auditory localization and synthetic speech output) are available to provide aural feedback to users [14].…”
Section: Auditory Interfacesmentioning
confidence: 99%
“…The idea of using audio to improve interaction in computer-supported tasks is not new [4], more original is the extension of this idea to 3D VEs. Different types of technologies (e.g., speech recognition, 3D auditory localization and synthetic speech output) are available to provide aural feedback to users [14].…”
Section: Auditory Interfacesmentioning
confidence: 99%
“…Brewster et al [26] argue that the use of an auditory scrollbar is of significant benefit, providing useful sonic feedback and alleviating the user from regularly glancing at the scrollbar thumb position.…”
Section: Link Traversalmentioning
confidence: 99%
“…The addition of sounds to the graphics package had to be fully tested to ensure they improved usability. Brewster and colleagues have successfully improved the usability of buttons, scrollbars and menus with non-speech sound (Brewster, 1997, Brewster & Crease, 1997and Brewster et al, 1994. Sounds were added to help users in situations where they could not see graphical feedback they needed.…”
Section: Previous Uses Of Soundmentioning
confidence: 99%
“…In previous experiments Brewster et al used sound to help users recover from errors more quickly (Brewster & Crease, 1997, Brewster et al, 1994 but did not stop the errors from occurring in the first place. In this case, the sounds alert users to the next tool that will be used and therefore if that is the wrong tool they can choose the correct one before beginning to draw, so avoiding the error in the first place.…”
Section: Earcons For the Tool Palettementioning
confidence: 99%
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