2015
DOI: 10.1002/asi.23282
|View full text |Cite
|
Sign up to set email alerts
|

The design and formative evaluation of nonspeech auditory feedback for an information system

Abstract: This research describes a user-centered design method for creating nonspeech auditory feedback to enhance information interactions with a visual information system. It involves 2 studies. In the first, a user-centered sound design method is used, based on one originally applied for visually impaired users. Three panels of end users are employed to collaboratively and iteratively design the required nonspeech sounds. The method ensures that the sounds designed are not based on designers' personal or ad hoc choi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 47 publications
0
1
0
Order By: Relevance
“…This cognitive, information-processing model of information seeking has largely underpinned information retrieval system design and information-behavior models. Today, voice, audio, and haptic technologies have become mainstream 1 (e.g., Apple's Siri or Amazon's Alexa), and there is increased recognition that digital interactions are not confined to text-based resources (e.g., Absar and Guastavino 2015) or one physical space. People move across physical and virtual spaces in their work and leisure activities aided by ubiquitous digital technologies, including smartphones.…”
Section: Introductionmentioning
confidence: 99%
“…This cognitive, information-processing model of information seeking has largely underpinned information retrieval system design and information-behavior models. Today, voice, audio, and haptic technologies have become mainstream 1 (e.g., Apple's Siri or Amazon's Alexa), and there is increased recognition that digital interactions are not confined to text-based resources (e.g., Absar and Guastavino 2015) or one physical space. People move across physical and virtual spaces in their work and leisure activities aided by ubiquitous digital technologies, including smartphones.…”
Section: Introductionmentioning
confidence: 99%