BACKGROUND
Neurodiversity encompasses diverse cognitive variations, including conditions like Down syndrome, affecting cognitive and emotional development. Individuals within the neurodiverse spectrum may encounter challenges related to executive functions, impacting daily activities and social participation. This review recognizes Down syndrome within the broader context of neurodiversity, exploring the intersection of executive functions and serious games as interventions for cognitive development.
OBJECTIVE
The primary goal of this review is to analyze three interconnected themes: neurodiversity, executive functions, and serious games. While considering the positive impact of serious games on children with Down syndrome, the focus extends on exploring broader applications within neurodiversity.
METHODS
As of January 20, 2024, a thorough search was conducted on Scopus and WoS, covering serious games, executive functions, and neurodiversity with an emphasis on Down syndrome. Due to limited results, separate equations were used to explore the relationship between serious games and Down syndrome, as well as serious games and executive functions. Two independent reviewers evaluated retrieved studies, highlighting specific game applications in the neurodiverse context.
RESULTS
Out of 18 articles, three focused on serious games and Down syndrome, while 15 addressed serious games in the context of executive functions within neurodiversity. The studies collectively emphasized serious games' effectiveness in enhancing cognitive development and overall quality of life for individuals within the neurodiverse spectrum.
CONCLUSIONS
The synthesis of findings suggests that serious games hold potential to improve cognitive abilities and promote inclusion in educational settings for individuals with diverse cognitive profiles. Beyond Down syndrome, serious games, along with web applications, robotics, and virtual reality, emerge as promising therapeutic tools. Game design elements and exergaming demonstrate the ability to enhance cognition and skill development. Positive effects have been observed not only in older adults' attention, executive functions, and speech processing but also in various neurodiverse populations. However, further research is needed to explore long-term effects, optimize game design, and assess their impact on several aspects of neurodiversity.