1991
DOI: 10.2307/2393428
|View full text |Cite
|
Sign up to set email alerts
|

The Development of an Intragroup Norm and the Effects of Interpersonal and Structural Challenges

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

4
137
0
1

Year Published

1996
1996
2019
2019

Publication Types

Select...
4
4
1
1

Relationship

0
10

Authors

Journals

citations
Cited by 233 publications
(142 citation statements)
references
References 10 publications
4
137
0
1
Order By: Relevance
“…definitions (Bettenhausen and Murnighan 1991;Fehr and Gächter 2000;Bicchieri 2006). For example, Ostrom (2000) defines social norms as "shared understandings about actions that are obligatory, permitted, or forbidden" (pp.…”
Section: Defining and Identifying Social Normsmentioning
confidence: 99%
“…definitions (Bettenhausen and Murnighan 1991;Fehr and Gächter 2000;Bicchieri 2006). For example, Ostrom (2000) defines social norms as "shared understandings about actions that are obligatory, permitted, or forbidden" (pp.…”
Section: Defining and Identifying Social Normsmentioning
confidence: 99%
“…To a degree, processing objectives constitute the social reality that group members share for the intellectual tasks they confront (Bettenhausen & Murnighan, 1991;Festinger, 1950Festinger, , 1954Sherif, 1935). Unless the group members have a common or shared frame of reference for the processing objective, each may treat the information differently (Levine et ai., 1993;Paese, Bieser, & Tubbs, 1993;Tindale, Sheffey, & Scott, 1993).…”
Section: Processing Objectivesmentioning
confidence: 99%
“…Social norms may elicit different choices because (at least some) players make rule-based decisions (Bardsley, 2010;Bettenhausen & Murnighan, 1991;Bicchieri, 2006;Bicchieri & Xiao, 2009;Bicchieri & Zhang, 2012;Biel & Thøgersen, 2007;Borgstede, Dahlstrand, & Biel, 1999;Elster, 1989;Kallgren, Reno, & Cialdini, 2000;Young, 2003). In rule-based decision-making, a player first categorises the game as an exemplar of a class of social situations (e.g., this game resembles situations of class A) and then associates behavioural rules with that class of social situations (in situations of class A, do X).…”
Section: Social Norms Theoriesmentioning
confidence: 99%