2021
DOI: 10.3390/su13168696
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The Development of Autonomous Student Learning Networks: Patterns of Interactions in an Open World Learning Environment for Teachers Exploring Teaching with and through Computer Science

Abstract: This pilot case study sought to investigate patterns of interactions between learners and their instructor in a teacher education course called “Computer Science for Teachers”. This course was constructed to leverage aspects of open world game design elements in order to investigate the effects of degrees of autonomy in gameplay/learning. This course was conducted in a specially built social learning platform based on Elgg software. Student interactions with the instructor and other students in this course wer… Show more

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Cited by 4 publications
(1 citation statement)
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“…Highly competitive users, for instance, tend to gravitate toward achievement elements. In contrast, users with a less competitive nature are more drawn to immersion elements (Ardito & Czerkawski, 2021;DeSmet et al, 2016). Delving deeper into specific user traits, studies show that high competitive characteristics, such as strivers and slayers, resonate strongly with achievement elements like leaderboards and points (Kocadere & C xag˘lar, 2018;Robson et al, 2016).…”
Section: Moderating Role Of Users' Game Behavior Patternsmentioning
confidence: 99%
“…Highly competitive users, for instance, tend to gravitate toward achievement elements. In contrast, users with a less competitive nature are more drawn to immersion elements (Ardito & Czerkawski, 2021;DeSmet et al, 2016). Delving deeper into specific user traits, studies show that high competitive characteristics, such as strivers and slayers, resonate strongly with achievement elements like leaderboards and points (Kocadere & C xag˘lar, 2018;Robson et al, 2016).…”
Section: Moderating Role Of Users' Game Behavior Patternsmentioning
confidence: 99%