2020
DOI: 10.1088/1742-6596/1516/1/012012
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The development of “I Sangging Lobangkara” balinese folklore as an android based game

Abstract: The main goal of this study was to create an android game that introduces and maintains Balinese Folklore I Sangging Lobangkara. Balinese Folklore I Sangging Lobangkara has a lot of moral value that began to be forgotten. This folklore was about a very famous painter, I Sangging Lobangkara. Hearing the news of I Sangging Lobangkara’s skill in drawing, The King invited him to The Palace to test his skill. Those challenges from The King were packed as the challenge of the game. The game of Balinese folklore I Sa… Show more

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Cited by 5 publications
(5 citation statements)
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“…Another research conducted EPGBL was effective in increasing students' conceptual understanding and environmental awareness (Ardani et al, 2020;Kuswanto & Radiansah, 2018). The average percentage of correct answers in the pre-test was 61.33, while the percentage of correct answers in the post-test was 73.33.…”
Section: Discussionmentioning
confidence: 97%
“…Another research conducted EPGBL was effective in increasing students' conceptual understanding and environmental awareness (Ardani et al, 2020;Kuswanto & Radiansah, 2018). The average percentage of correct answers in the pre-test was 61.33, while the percentage of correct answers in the post-test was 73.33.…”
Section: Discussionmentioning
confidence: 97%
“…Berbagai upaya yang telah dilakukan didalam mengembangkan pendidikan karakter pada anak, diantaranya melalui pemainan tradisional (Hidayati, 2020;Jiwandono et al, 2020), media cerita interaktif melalui pendekatan AEINS (Adaptive Educational Interactive Narrative System), yang dapat mendukung perkembangan moral pada anak usia 8 tahun (Hodhod, 2010), hingga melalui media di era sekarang misalnya aplikasi gim interaktif (Pramono, 2021), aplikasi berbasis Android (Ardani et al, 2020) sampai pada platform Augmented Reality (Sarosa et al, 2019).…”
Section: Gambar 5 Interaksi Anak Dengan Gim Asik Dalam Menirukan Gera...unclassified
“…Ownership of an Android smartphone is very common because the price range varies and tends to be cheaper than competitors (Arridha, Magfirah, Hayunada, & Astuti, 2022). In addition to the song Dharma Gita, previously there were also several Balinese cultures that had been conserved and implemented in the form of an Android application (Ardani, Dermawan, Arthana, & Putrama, 2020;Astawa, 2018;Putra & Putra, 2021;Saptiawan, Suardika, & Rudita, 2021;Yusa, Pandawana, Putra, & Herawan, 2021).…”
Section: Introductionmentioning
confidence: 99%