2017
DOI: 10.1007/s10763-017-9832-4
|View full text |Cite
|
Sign up to set email alerts
|

The Different Learning Outcomes of High School and College Students on a 3D-Printing STEAM Engineering Design Curriculum

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
48
0
4

Year Published

2018
2018
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 58 publications
(63 citation statements)
references
References 24 publications
3
48
0
4
Order By: Relevance
“…According to the ANCOVA and pairwise comparison results, the students who learned using 3D printing technology acquired better abstract scientific concepts than those who learned using the traditional hands‐on tools, which is similar to the findings from other research (Chien, ; Chien & Chu, ; Conner et al, ; Macdonald et al, ). One plausible reason for this may be that with the hands‐on curriculum and the 3D printing technology, the students had more opportunities to engage in hands‐on exploration (Ackermann, ; Chien, ; Kostakis et al, ; Papert, ), and it effectively helped the students to gain a better understanding of new abstract knowledge (Lipson & Kurman, ).…”
Section: Discussionsupporting
confidence: 87%
See 2 more Smart Citations
“…According to the ANCOVA and pairwise comparison results, the students who learned using 3D printing technology acquired better abstract scientific concepts than those who learned using the traditional hands‐on tools, which is similar to the findings from other research (Chien, ; Chien & Chu, ; Conner et al, ; Macdonald et al, ). One plausible reason for this may be that with the hands‐on curriculum and the 3D printing technology, the students had more opportunities to engage in hands‐on exploration (Ackermann, ; Chien, ; Kostakis et al, ; Papert, ), and it effectively helped the students to gain a better understanding of new abstract knowledge (Lipson & Kurman, ).…”
Section: Discussionsupporting
confidence: 87%
“…One possible reason for this may be that ELS emphasizes that participants learn by doing as reflected in life experiences, which helped the students to experience the process of building knowledge as well as grasping interdisciplinary knowledge (Adamson, ; Bhat, ; Kolb, ; J. H. Lee et al, ; Morgan et al, ; Seaman et al, ). Moreover, 3D printing technology helped the students to realize and achieve their ideas through the hands‐on process, which facilitated the production of a personalized product and improved their hands‐on ability (Chien, ; Chien & Chu, ; Conner et al, ; Macdonald et al, ). Therefore, during the production process, the students were able to consider the design, features, and refinement of their products, as shown in Figure , in which three works (one from each group) with high similarity of the windmills' design were selected for comparison.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…With basic mathematical knowledge, students are expected to conduct engineering and art design and learn the connotations of science and technology [21]. To date, STEAM has been widely applied to study improvements in teaching [7], students' education strategies, and practical applications for students [22]. A summary of the research topic and methodology can be found in Table 1.…”
Section: Steammentioning
confidence: 99%
“…Emerging research areas are becoming progressively interdisciplinary, encompassing Science, Technology, Engineering, Arts, Mathematics. The college is guided by the needs of enterprises and strives to build a community to promote industry-university collaboration [2]. The content of university-industry collaboration includes jointly develop training objectives and training programs, jointly build courses and development courses, jointly build laboratories and practice bases, cooperate with training teachers, and cooperate with research to encourage industrial development.…”
Section: Operation Mechanism Of Iaccmentioning
confidence: 99%