“…Supportive programs for eSports players and spectators should be designed and implemented, health guidelines or recommendations should be written and promoted, and public awareness of the health consequences of eSports should be expanded (6), identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players, and found that find eSports is perceived as non-secure, casual, and irregular by the Chinese public and that the mental changes experienced by eSports professionals throughout their careers have been significantly influenced by a more sophisticated form of state power and social norms, including cultural cognitive beliefs, economic stimulation, and authority attributions (7), identifying the pros, cons and tactics of eSports, the review showed the pro and cons of sponsoring eSport (8), eSport integrity policies which showed that any policies seeking to address esports integrity must be designed to adapt to a constantly shifting electronic playing field or risk a quick obsolescence (9). The direction of promoting eSport in Thailand, and the result found that Allocating & funding the budget from the public and private sections and coordinating among both sections with the times' frame will be the best way to promote the Esport industry in Thailand (10), and so on. However, it could hardly be found in the context of Thailand.…”