2022
DOI: 10.1177/15554120221097414
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The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality

Abstract: With the ‘perfect marriage’ between horror and video games has come a concomitant cultural studies discourse surrounding these games. Previously, while Carol Clover insisted that identification through the perspectival screen is poorly understood, she seminally argued that slasher horror in particular allows for more progressive gender identifications. More broadly, and somewhat conversely, Carly Kocurek observes the most reactionary effects of the horror genre’s reduction of cultural ‘others’ to monsters and … Show more

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