2019
DOI: 10.23638/lmcs-15(4:7)2019
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The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter

Abstract: In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. Aiming at a unified framework that would enable the study of this trade-off, we introduce an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a mach… Show more

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Cited by 1 publication
(1 citation statement)
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“…Geometry of Interaction started as an investigation of the nature of proofs of linear logic, understood as networks [24]. It has subsequently been tied to optimal reduction in thecalculus [25], and inspired implementations via token machines on networks [30,33]; when the two components of a GoI game match events of exit and entry of a token at a link.…”
Section: Geometry Of Interactionmentioning
confidence: 99%
“…Geometry of Interaction started as an investigation of the nature of proofs of linear logic, understood as networks [24]. It has subsequently been tied to optimal reduction in thecalculus [25], and inspired implementations via token machines on networks [30,33]; when the two components of a GoI game match events of exit and entry of a token at a link.…”
Section: Geometry Of Interactionmentioning
confidence: 99%