2019
DOI: 10.1140/epjds/s13688-019-0200-1
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The dynamics of collective social behavior in a crowd controlled game

Abstract: Despite many efforts, the behavior of a crowd is not fully understood. The advent of modern communication media has made it an even more challenging problem, as crowd dynamics could be driven by both human-to-human and human-technology interactions. Here, we study the dynamics of a crowd controlled game (Twitch Plays Pokémon), in which nearly a million players participated during more than two weeks. We dissect the temporal evolution of the system dynamics along the two distinct phases that characterized the g… Show more

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Cited by 16 publications
(5 citation statements)
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References 45 publications
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“…We show that a majority of teams feature a core group of players that results in a large proportion of teams having a similar make-up. We call this phenomenon the template team which appears to emerge at different points in the season; this type of collective behaviour has been observed in such social settings previously, see, for example [ 38 , 39 ]. We identify the template team by using the network structure describing the teams of all managers, which is described by the adjacency matrix , whereby an edge between two players i and j appearing in n teams for a given gameweek G describes a value in the matrix given by .…”
Section: Resultsmentioning
confidence: 95%
“…We show that a majority of teams feature a core group of players that results in a large proportion of teams having a similar make-up. We call this phenomenon the template team which appears to emerge at different points in the season; this type of collective behaviour has been observed in such social settings previously, see, for example [ 38 , 39 ]. We identify the template team by using the network structure describing the teams of all managers, which is described by the adjacency matrix , whereby an edge between two players i and j appearing in n teams for a given gameweek G describes a value in the matrix given by .…”
Section: Resultsmentioning
confidence: 95%
“…We show that a majority of teams feature a core group of players that results in a large proportion of teams having a similar make-up. We call this phenomenon the template team which appears to emerge at different points in the season; this type of collective behaviour has been observed in such social settings previously, see, for example [37,38]. We identify the template team by using the network structure describing the teams of all managers, which is described by the adjacency matrix A G ij , whereby an edge between two players i and j appearing in n teams for a given gameweek G describes a value in the matrix given by A G ij = n. This matrix is similar in nature to the co-citation matrix used within the field of bibliometrics [39], see Fig.…”
Section: Template Teammentioning
confidence: 86%
“…Our work add to a list of notable Internet performances, including Reddit Place and Twitch Plays Pokémon, which highlighted how intelligent goal-oriented behavior, typical of higher cognitive functions, can emerge in a decentralized manner from distributed social systems [1,11]. At the same time, our work employs a real-time democratic consensus system based on language, instead of simpler local aggregation rules typically used in other Internet performances.…”
Section: Discussionmentioning
confidence: 99%