2022
DOI: 10.1371/journal.pone.0263841
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The EBS-A* algorithm: An improved A* algorithm for path planning

Abstract: Path planning plays an essential role in mobile robot navigation, and the A* algorithm is one of the best-known path planning algorithms. However, the traditional A* algorithm has some limitations, such as slow planning speed, close to obstacles. In this paper, we propose an improved A*-based algorithm, called the EBS-A* algorithm, that introduces expansion distance, bidirectional search, and smoothing into path planning. The expansion distance means keeping an extra space from obstacles to improve path reliab… Show more

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Cited by 59 publications
(32 citation statements)
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“…-Node [0, 3] -Node [0, 2] F(x) = 80 -Node (1,2) F(x) = 80 -Node (1,3) F(x) = 66 (Node selected) 3. Calculate F(x) from nodes around (1,3) towards the position of the player -Node (1,3) -Node (2,2) F(x) = 86 -Node (2,3) F(x) = 72 (Node selected) 4.…”
Section: Resultsmentioning
confidence: 99%
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“…-Node [0, 3] -Node [0, 2] F(x) = 80 -Node (1,2) F(x) = 80 -Node (1,3) F(x) = 66 (Node selected) 3. Calculate F(x) from nodes around (1,3) towards the position of the player -Node (1,3) -Node (2,2) F(x) = 86 -Node (2,3) F(x) = 72 (Node selected) 4.…”
Section: Resultsmentioning
confidence: 99%
“…-Node [0, 3] -Node [0, 2] F(x) = 80 -Node (1,2) F(x) = 80 -Node (1,3) F(x) = 66 (Node selected) 3. Calculate F(x) from nodes around (1,3) towards the position of the player -Node (1,3) -Node (2,2) F(x) = 86 -Node (2,3) F(x) = 72 (Node selected) 4. Calculate F(x) from nodes around (2,3) towards the position of the player -Node (2,3) -Node (2,3) F(x) = 92 -Node (3,3) F(x) = 78 (Node selected) 5.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Among these methods, optimization-based methods include path planning algorithms. There are many unmanned vehicle path planning algorithms, such as the multi-objective genetic algorithm proposed by Luis et al [12], the EBS-A* algorithm proposed by Wang et al [13], the ant colony algorithm improved by M Miao C et al [14], and so on. Among these algorithms, the rapidly exploring random tree (RRT) has been widely used in the field of UGV path planning because of the advantages of rapid path search and significant collision avoidance, but there are also two problems brought about by the algorithm itself that need improvement.…”
Section: Introductionmentioning
confidence: 99%