2021
DOI: 10.2196/20209
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The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey

Abstract: Background Games for health are increasingly used as (part of) health interventions and more effect research into games for health is being done. This online experiment questions expectancies of games for health by investigating whether a game for health prompt might be considered arousal congruent cognitive reappraisal and as such positively effects self-efficacy before gameplay. Objective The aim of this study experiment is to test whether a game for … Show more

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