The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Claudia Zapata,
Ricardo Navarro,
Vanessa Vega
Abstract:The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a docum… Show more
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