2023
DOI: 10.1080/0144929x.2022.2158371
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The effect of audio on the experience in virtual reality: a scoping review

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Cited by 25 publications
(4 citation statements)
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“…In a study by Lokki et al [19], the researcher defines 3D sound in auditory technology as the capability to properly recognise the direction of sound signals, providing a realistic perception of spatial position that improves sound localisation capabilities. Therefore, this involves utilising sound reproduction devices that can be broadly categorized into two main methods: stereo headphones and surrounding loudspeakers as illustrated in Figure 2 The application of headphone-based setups for virtual acoustics and their impacts on the perceptions of sound have received significant consideration in a variety of research endeavours [53]. Headphonebased reproduction encompasses the application of headphones to enhance an immersive auditory environment, enabling the precise control of sound reproduction and the binaural cues that reach each ear of the listener.…”
Section: D Sound Reproductionmentioning
confidence: 99%
“…In a study by Lokki et al [19], the researcher defines 3D sound in auditory technology as the capability to properly recognise the direction of sound signals, providing a realistic perception of spatial position that improves sound localisation capabilities. Therefore, this involves utilising sound reproduction devices that can be broadly categorized into two main methods: stereo headphones and surrounding loudspeakers as illustrated in Figure 2 The application of headphone-based setups for virtual acoustics and their impacts on the perceptions of sound have received significant consideration in a variety of research endeavours [53]. Headphonebased reproduction encompasses the application of headphones to enhance an immersive auditory environment, enabling the precise control of sound reproduction and the binaural cues that reach each ear of the listener.…”
Section: D Sound Reproductionmentioning
confidence: 99%
“…Adding binaural ASMR audio to the VR environment provides an opportunity to better localise sounds, which could further enhance realism and provide a fully immersive soundscape. The use of audio in VR plays a crucial role in perceived realism and user satisfaction, yet it is still undervalued and lacks consistent research ( 29 ).…”
Section: Complementary Technologiesmentioning
confidence: 99%
“…Moreover, audios are emitted omnidirectionally and constantly, as our ears cannot be closed, ensuring effective feedback delivery regardless of user orientation or visual focus [35]. Voice feedback does not occupy valuable visual space, allowing users to fully utilize their visual attention for other important aspects of the interaction [5,28]. While previous research [1,25,31] on audience familiarity in virtual environments has rarely involved voice familiarity, our findings indicate that the presence of familiar audience voice can have a meaningful impact on both the performance and overall engagement of users in VR exergames.…”
Section: Impact Of Voice Familiarity On Player Performance and Experi...mentioning
confidence: 99%