2012
DOI: 10.1007/s10956-012-9429-1
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The Effect of Computer-Assisted Learning Integrated with Metacognitive Prompts on Students’ Affective Skills

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Cited by 10 publications
(7 citation statements)
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References 39 publications
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“…For instance, Oztan (2012) found that using intelligent boards enhanced the success of 7th-grade learners in the "work, power, and springs" field in science and technology that can affect their achievement. In line with this, Tatar et al (2013) conducted a study and found that the computer-assisted education by the educator positively affected the learners' educational achievement. Another study carried out by Bugueño (2013) proved that using TPACK encouraged active language teaching in an English as a Second Language (ESL)/English as a Foreign Language (EFL) classroom.…”
Section: Introductionmentioning
confidence: 84%
“…For instance, Oztan (2012) found that using intelligent boards enhanced the success of 7th-grade learners in the "work, power, and springs" field in science and technology that can affect their achievement. In line with this, Tatar et al (2013) conducted a study and found that the computer-assisted education by the educator positively affected the learners' educational achievement. Another study carried out by Bugueño (2013) proved that using TPACK encouraged active language teaching in an English as a Second Language (ESL)/English as a Foreign Language (EFL) classroom.…”
Section: Introductionmentioning
confidence: 84%
“…Technology was used to improve students' perceptions of the subject of electricity [19]. The use of interactive activities, visual experiments and animations was effective in overcoming students' initial negative perceptions about the subject.…”
Section: Impact Of Ict In Educationmentioning
confidence: 99%
“…Affective activities include narrative stories, lively debate, and realistic scenarios (Bae, Lee, & Bae, 2014;Jagger, 2013). Measurable changes in attitudes and values toward a subject may be achieved through videos in instructor-facilitated lessons (Tatar, Akpınar, & Feyzioğlu, 2013). Narrative entertainment can influence prosocial behaviors (Bae et al, 2014).…”
Section: Changing Culturementioning
confidence: 99%