2015
DOI: 10.1016/s2212-5671(15)00880-1
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The Effect of Consumer Motivation to Play Games on Video Game-playing Engagement

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Cited by 21 publications
(18 citation statements)
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References 32 publications
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“…Game online tidak hanya memberikan hiburan tetapi juga memberikan tantangan yang menarik untuk diselesaikan sehingga gamers bermain game online tanpa memperhitungkan waktu demi mencapai suatu kepuasan (Banyte & Gadeikiene, 2015). Melalui games yang dapat dimainkan bersama pemain lainnya, seseorang dapat bersosialisasi melalui interaksi yang terjadi dengan pemain lain ketika bermain games.…”
Section: Pendahuluanunclassified
“…Game online tidak hanya memberikan hiburan tetapi juga memberikan tantangan yang menarik untuk diselesaikan sehingga gamers bermain game online tanpa memperhitungkan waktu demi mencapai suatu kepuasan (Banyte & Gadeikiene, 2015). Melalui games yang dapat dimainkan bersama pemain lainnya, seseorang dapat bersosialisasi melalui interaksi yang terjadi dengan pemain lain ketika bermain games.…”
Section: Pendahuluanunclassified
“…By having to overcome real challenges to achieve the simulation's objectives and by following clearly explained rules and principles, the participants face a competition with a designed challenge, which encourages curiosity and guides them towards the goal. In the case of education, the goal is to motivate students to learn or continue learning [89][90][91][92][93].…”
Section: Research Model and Working Hypothesismentioning
confidence: 99%
“…One premise of the cognitive theories of motivation is that motivation is ever-changing and sensitive to the context [97]. Therefore, it is important to attend to the affective and motivational components of the teaching-learning process to promote willingness from students to learn and to continue learning [89,90,93].…”
Section: Research Model and Working Hypothesismentioning
confidence: 99%
“…On the other hand, all initiation records in small uncertainty group were pastime and playing request. Studies on motivation taxonomy categorized playing and pastime activities as intrinsically motivated, whereas epistemic curiosity is regarded experiential motivation, a stance between extrinsic and intrinsic motivation [8]. Participants who experienced great uncertainty would reasonably desire to explore the assistant's capability in order to resolve uncertainty.…”
Section: Free Choice Initiation By Motivation Typesmentioning
confidence: 99%