2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
DOI: 10.1109/vr.2018.8446139
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The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training

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Cited by 11 publications
(6 citation statements)
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“…Both virtual reality (VR) and immersive projection display systems have a wide range of use, from Gaming to simulation training. As proposed by Rory Clifford et al [4], Virtual reality has been utilized for training in all disciplines. Virtual Situation Awareness training is used effectively as a training tool, proposed to be less hazardous, lower in cost, and could create better learning outcomes than performing field tasks alone.…”
Section: Related Workmentioning
confidence: 99%
“…Both virtual reality (VR) and immersive projection display systems have a wide range of use, from Gaming to simulation training. As proposed by Rory Clifford et al [4], Virtual reality has been utilized for training in all disciplines. Virtual Situation Awareness training is used effectively as a training tool, proposed to be less hazardous, lower in cost, and could create better learning outcomes than performing field tasks alone.…”
Section: Related Workmentioning
confidence: 99%
“…First of all, Clifford et al (2018) did study the different benefits of visualizing through HDTV, VR goggles and cylindrical simulation projection display. The results clearly include that HDTV is less efficient for situation awareness acquisition in the domain of air attack than VR devices.…”
Section: Vr As An Abstract Visualization Toolmentioning
confidence: 99%
“…There are multiple potential benefits of using the VRT. First, training smokers to respond to a potentially tempting situation will be more effective if the therapy can mimic those situations more closely [42,43], and VR has been shown to create a stronger feeling of being immersed than 2D images [44][45][46]. Second, VR offers a safe environment for coping skills [47].…”
Section: Interventions and Therapiesmentioning
confidence: 99%
“…Cravings in non-VRT settings are usually elicited by using smoking-related paraphernalia [97], 2D images of cigarettes and scenes with people smoking [19], and imaginary procedures where participants are instructed to imagine themselves in a (personalized) high-risk situation [98]. VR can create a more immersive experience [44][45][46], which may add to the effectiveness of the therapy, and being virtual, it theoretically allows for tailoring specifically to the user's needs [42,58].…”
Section: Has Vrt Been Used Satisfactorily To Elicit Smoking Cravings?mentioning
confidence: 99%