Proceedings of the 2nd Workshop on Network and System Support for Games 2003
DOI: 10.1145/963900.963901
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The effect of latency on user performance in Warcraft III

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Cited by 140 publications
(86 citation statements)
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“…An example of the traffic characteristics between the server and a client of an MMO game is illustrated in Figure 3. For RTS games, interestingly, latency has a negligible effect on the outcome of the game, indicating that RTS game-play clearly favors strategy over the real-time aspects [44].…”
Section: Gaming Trafficmentioning
confidence: 99%
“…An example of the traffic characteristics between the server and a client of an MMO game is illustrated in Figure 3. For RTS games, interestingly, latency has a negligible effect on the outcome of the game, indicating that RTS game-play clearly favors strategy over the real-time aspects [44].…”
Section: Gaming Trafficmentioning
confidence: 99%
“…Sheldon et al describe results from a controlled experiment to investigate the effect of latency on user performance in the real-time strategy game Warcraft III [17]. The results of the experiment show that there is no significant effect on the performance of the players when the latency is increased (from 0 to 3500 ms).…”
Section: Games and Networkmentioning
confidence: 99%
“…Real time strategy games like Warcraft III, on the other hand, can tolerate up to several seconds of network latency [35], because the emphasis is on strategy rather than direct interaction. Although there is no study of latency tolerance for MMGs, role playing games are generally considered to have a latency tolerance similar to RTS games, since the player controls the game by telling his avatar what to do, e.g.…”
Section: The Effect Of Latency On Player Performancementioning
confidence: 99%