2017 International Conference on Digital Arts, Media and Technology (ICDAMT) 2017
DOI: 10.1109/icdamt.2017.7904967
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The effect of leaderboard in different goal-setting levels

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Cited by 20 publications
(6 citation statements)
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“…KMO determines if the scale is factorable, and BT measures whether the variables are uncorrelated or not. Both the KMO 4 (KMO = 0.73) test and the BT 5 (χ² = 1030.35; p < 0.01) results indicate that the scale is factorable, and the variables are correlated. As mentioned in Tugsal's study [34], the loadings of 0.71 indicate excellent, 0.63 indicate very good, 0.55 good, and less than 0.45 should be interpreted poorly.…”
Section: ) Reliability Of the Translation Of Ums-3 And Construct Vali...mentioning
confidence: 95%
See 1 more Smart Citation
“…KMO determines if the scale is factorable, and BT measures whether the variables are uncorrelated or not. Both the KMO 4 (KMO = 0.73) test and the BT 5 (χ² = 1030.35; p < 0.01) results indicate that the scale is factorable, and the variables are correlated. As mentioned in Tugsal's study [34], the loadings of 0.71 indicate excellent, 0.63 indicate very good, 0.55 good, and less than 0.45 should be interpreted poorly.…”
Section: ) Reliability Of the Translation Of Ums-3 And Construct Vali...mentioning
confidence: 95%
“…From the 40 experiments on gamification reviewed in their empirical study, Hamari et al [3] found that only 14 of them were positive in the aspect of performance and engagement. Chembumroong et al [4] reported that the results are not always the same even if the same gamification element is used, such as a leaderboard. They implemented three different leaderboard styles with different goal-setting levels to observe the effect of the design on user behavior change.…”
Section: Introductionmentioning
confidence: 99%
“…For example, Suepphong et al (2017) implemented leaderboard in the context of online learning to motivate learners to attend the platform. Ranking in leaderboard is perceived as a social reward when the learner performs well [19]. Added game elements in MOOCs such as points, badges, or trophy is also a popular concept that fostered learners' motivation by offering non-physical rewards [20].…”
Section: Types Of Non-monetary Rewardsmentioning
confidence: 99%
“…A leaderboard is one of the most widely used game elements and can often be used as an instrument for measuring the rate of skill acquisition and performance of users. As important as leaderboards are, they are not always the yardstick of success as not all users find them influential [27]. Examining the effect of a leaderboard is not the goal of this paper and it is only adopted because of its popularity.…”
Section: Features Of Proposed Systemmentioning
confidence: 99%